Playability: Given that I am not the most talented player of siege scenarios on this forum, I had to play this a number of times before I could hold my head up in the air again and redeem what little credibility I have! This is a basic but very well done siege map. It kept me interested through all attempts as I tried different troop combinations as well as the troops 'given' to you by the author.
Balance: I found it a little tough as an attacker but the balance is still there - this is not a walkover map. What little there is by way of design (not a criticism - see Map Design comments) is sufficient to trouble you. I firmly believe that this map is a good example of keeping things simple whilst still asking enough of you in order to win. I won't embarrass myself by telling you my troop loss stats (they are never very good!) but don't be naive in attacking this castle.
Creativity: Richmond is one of my favourite castles with a rich history. This has been recreated well here. Solid work, nothing over the top, it must be said, but still very well done. See comments below re Map Design.
Map Design: In view of the earlier comments posted about this map, and combined with my knowledge of the castle at this period in time, I looked into the castle layout further. I have visisted Richmond myself, it is a very imposing castle and what I particularly liked was the attention to detail in the terrain: most of the drawings I have seen are reflected well in the design. Okay, the castle is not the most attractive creation, but the author has specified that this is work based on blueprints, and is a fair reflection of what Richmond resembled. I agree completely, and for this, creit is given. I hate to see a historical recreation spoilt by 'over-building' or unnecessary eye candy tricks, if there simply wasn't anything there. Richmond still transfers well to Stronghold as a decent castle to siege. Please remember that accuracy here is paramount and the map design fits the comments by the author. Full credit given for staying true to history. Basic, but very well done.
Story/Instructions: Combined with the write-up provided by GillB, this definitely scores a 5. The COTW section is always essential reading for anyone that wants to learn something as well as causing 'mayhem on the monitor' and is presented in a way that appeals to all age groups - always a winner. Read it and learn from it.
In summary, I really do rate this map. Simple in design but accurate. A challenge for most people, a great write up and certainly worth a download. Well done Wraith (& GillB).
Jacque_Vulpes
Posted on 10/23/02 @ 12:00 AM
Rating
4.0
Breakdown
Playability
3.0
Balance
4.0
Creativity
4.0
Map Design
4.0
Story/Instructions
5.0
Though the battles that occur was pretty massive, there was only one way to attack making it pretty dull. That is with the seige engine. The map was only a one shot deal, if you let them breach the walls, then your dead!