I suggest to improove the map design. It's a bit irealistic...
Constant_Threat File Author
Posted on 01/04/09 @ 05:42 AM
Will do...
peter2008
Posted on 01/04/09 @ 06:36 AM
Hi C_T, the accompanying text file is almost empty.
Constant_Threat File Author
Posted on 01/04/09 @ 09:44 AM
Sorry all, I uploaded the wrong file. That's why the Word doc is pretty empty. Will fix soon.
peter2008
Posted on 01/05/09 @ 07:29 AM
Nicethat the story is in-game, too. You write very well, good style and exciting plot.
Now your map. It is a tribute to your name, it threatened me constantly. Tried the mission on very hard first ... then on hard ... Absolutely great beginning. With game speed 10, fear factor +5 and instantly bought bows I could survive on normal. Successful is the progress of invasions in distance of time between them and in growing strength and mixture. Narrowly I survived all of them, my marksmen running on one side of the wooden wall hunting the melees inside the tunnel.
Unfortunately it's impossible to finish the map. You triggered hops weevil unendingly repeating every 8 months. Well, it's not possible to trick this out (by sleeping the farms and set them working right after the message is announced). No hops, no victory.
Another slight bug: The southern gate house as well as onr tile of the wall are located within the exclusion zone of the signpost. When the first invasion arrives they "explode" and disappear.
For me it's your best map so far (despite the landscape). Take more time in play testing and refinement. You will discover the nasty points yourself. For example, if you are confronted with the same bad event messages repeatedly this level of the game becomes boring.