<b>The file contain two map :</b>
_ Oasis Struggle.map ( to replace original map and play in the crusader trail )
_ Oasis struggle M.map ( for multiplayer )
_ Bonus : Aiv Ai pack ( the castle layout for the computer to build fit with the map ).
Minimap of the multiplayer version:
<a href="http://s328.photobucket.com/albums/l344/ptanhkhoa/?action=view¤t=OasisStruggleM.png" target="_blank"><img src="http://i328.photobucket.com/albums/l344/ptanhkhoa/th_OasisStruggleM.png" border="0" alt="Photobucket" ></a>
<b>Install: </b>
_ Back up the "aiv" and "maps" folder in stronghold crusader folder.
_ Extract the file zip, copy and over write the "aiv" and "maps" folder in stronghold crusader.
_ Don't change the name of the aiv file, otherwise it won't work
_ Play the crusader trail campaign mission 5, 33 or create a skirmish game.
<b>Decription: </b>
When playing crusader trail, do you feel that the resource location are arranged very irrational. Not only for the player to used, but also hard for the Ai to use either. ( too far from their keep ). So i want to remake the original map to make them more playable. They will not beautiful like other talent map maker here, but it suited for player and computer ai also:
_ Its do not have much oil, sorry, it too powerful and the Ai hardly use it right.
_ Many oasis grass for farming. ( Ai need this to maximize their farm )
_ Reasonable iron mine and quarry.
Mission 5 and 33 in the begining:
<a href="http://s328.photobucket.com/albums/l344/ptanhkhoa/?action=view¤t=mission33.jpg" target="_blank"><img src="http://i328.photobucket.com/albums/l344/ptanhkhoa/th_mission33.jpg" border="0" alt="Photobucket" ></a> <a href="http://s328.photobucket.com/albums/l344/ptanhkhoa/?action=view¤t=m5.jpg" target="_blank"><img src="http://i328.photobucket.com/albums/l344/ptanhkhoa/th_m5.jpg" border="0" alt="Photobucket" ></a>
_ I suggested that you using my aiv pack include in the file zip so that the computer will build castle with better defense and can fit with the map.
_ The red dots are the defense army for the snake on the hill ( in mission 5 ) as well as the richard ( in mission 33).
+ In mission 5 you will have more advantage then previous mission, not only you have height advantage on the hill, but also with the iron and quarry mine nearby. Only thing two worry here are the farm and mine below are easily the target for the snakes to burn.
+ Mission 33 are a lot more challenge, both Richard will build their castle on the hill while you are below, and they are in the front and behind your back.
Richard caste on the hill in mission 33: ( It desined in my aiv pack to fit the hill area ^^ )
<a href="http://s328.photobucket.com/albums/l344/ptanhkhoa/?action=view¤t=mis33.jpg" target="_blank"><img src="http://i328.photobucket.com/albums/l344/ptanhkhoa/th_mis33.jpg" border="0" alt="Photobucket" ></a>
<b>* In the multi-player version of this map: </b>
_ The resource are already allocated evenly. I just delete the soldier given on the maps using for campaign.
_ The map are great for teamplay 3 vs 3. Who strong one will be built on the hill while the other 2 will support him. ( The keep on the hill will be the last castle to siege ).
P/S: I would like to hear feed back from you to improve the map better. Also try other map I uploaded for different mission.