Posted on 08/29/02 @ 12:00 AM
LORDS OF LIGHT
By JP Setlak
The captain of the guards ran into the Black Dragon Warrior’s tent:
“Alas, my Lord! The castle is lost. The King has fallen in battle. The kingdom is no more. Let us ride to our deaths and avenge our companions.”
“Perhaps,” said the Dragon Warrior, “this shall be our doom. Yet all may not be lost, Captain. What troops are ours, and where shall we find them?”
“We have a small army – less than a hundred men – hidden in the Forest of the White Queens. But fortresses filled with the enemy surround them. Surely they cannot pass through. There is also a small force – three handfuls of men perhaps – who survived the slaughter at the castle. They guard the last armory of the realm, and a granary as well. That is all Lord. There are constant raids against both forces. They cannot hold for long. The castle we must take is just a small fort and has no walls to defend it. It may be easy to capture but difficult to hold.”
“Then our path is clear, Captain! We shall take command of the forest army, and by stealth or by force join the swordsmen who guard our weapons. Together we shall take back the Keep and prepare our defenses to face the enemy hordes. We must also free the wretched villagers from our foe’s cruelty. Send word to Captain Firemyst at the armory to hold his position and save the armory and granary at all cost. We need every sword and every loaf of bread available if we are to survive. Tell him we shall fight our way through to him or die in the attempt. We leave in an hour.”
The Black Dragon Warrior gives you a clear plan of action. If you want more details, read the hints in the accompanying notes.
This scenario is meant to be played on the hard or very hard settings. If you play it on the easy or normal setting you may have to kill additional enemy garrison troops in the forest - after you have destroyed the massive invasion - in order to win. You must kill a specific number of enemies to win. Take the Keep. Kill off the invaders and go hunting for more enemies till you win.
- In this scenario, you must retake the Keep in the name of the King and survive all raids and invasions.
- To do so you are given a small army. It must pass through a dark forest filled with enemies. Find the weakest place to get through. Use your troops wisely.
- Make sure you protect your crossbowmen until you retake the castle. You will need them.
- If you get through with enough men, you must quickly take the Keep with the troops who are already in place on the Northeast side of the river (swordsmen).
- Simultaneously, these swordsmen (near the Keep) must protect the King’s armories and granary from the very beginning and throughout the game.
- The enemy holds the Keep. Therefore, no economic development is possible until you reconquer the castle.
- When you have recaptured the Keep, build barracks and train all the soldiers you can, as fast as you can.
- Quickly develop a cash economy to gather gold to pay for your soldiers’ training.
- With your army in place, defend the castle to the last man.
This scenario is meant to be downloaded from the Stronghold.Heavengames site only. If it appears anywhere else, please contact me at Elfraj@cox.net.
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
Playability: 5/5. This is simply a marvellous scenario that intrigues, draws you in and offers the best that map design can offer. The events, win conditions and features are perfectly set when played on hard or very hard and at no time did I feel overwhelmed whilst playing this. Quality gameplay.
Posted on 09/07/02 @ 12:00 AM
Balance: 5/5. To take the keep is one challenge, to defend it another. And then there's the defence of the granary and armoury, stocked with weapons that will help you fend off the massive invasions towards the end. Taking the keep requires a bit of thought but quick work to find a way through the areas where the enemy are camped. Negotiate this and you can launch an attack on the keep. Once taken, you immediately have to recruit to build up an army. There's so much to do here but it still feels manageable and I love playing this map. The invasions at the end of this map are extremely troublesome, but the key here are the win conditions. Observe and learn from them. Also bear in mind that walls cannot be built: how do you defend without them? Tricky, but possible.
Creativity: 5/5. The author has managed to find a way around using the 'cede castle' event with great success. This plays like three maps in one, producing an excellent scenario that most should find enjoyable. Full credit given for this approach and for producing a genuinely well thought out scenario.
Map Design: 4/5. Beautifully modelled. The design of this map is mainly land-based and the look and feel is excellent. You have a great playing area and more than enough flat land to grow wheat (which you really need, as wheat/flour is the only source of stocks to trade). Care and attention has been given to the layout and elements of this map are very realistic.
Story/Instructions: 4/5. A good story, extremely well written with a clear indication of what is required and expected in order to win. Hints also available if you struggle. It's clear that the author WANTS you to enjoy and succeed at this map.
IN SUMMARY: Nothing short of great map and scenario design. Definitely recommended.
I opt for playing scenarios over reviewing them, but this game merits recognition. Superbly engineered, this is one heck of a great game! Play it and see for yourself. Nice work Jp Setlak!
Posted on 09/17/02 @ 12:00 AM