Back to HeavenGames Welcome to Stronghold Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Stronghold: Invasions
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Stronghold: Invasions » Smugglers' Cove (updated)

Download File Post Review Post Comment

Smugglers' Cove (updated)

Author File Description
File Details
Map Size: 300x300 (Medium)
Difficulty: Hard
The early months of the year 1121 was not a good time for you. Disillusioned with the greed spreading throughout the land and the corruption within the Church, you renounce God and fall out of favour with the King. Your castle is taken from you and you are left with a small band of loyal troops and whatever gold you can carry. Angered by this, you vow to overthrow the King and ensure law is restored to the land. However, you have a small problem. Without a castle and people your plans will never come to fruition. Time is of the essence and it would not go unnoticed if a new fortress appeared on the horizon. Luckily, reports are fed to you that Duc Beauregard, once a sworn enemy of the King, is away on 'personal business' and the small castle known as 'Smugglers' Cove' is left virtually unguarded, save for a handful of Beauregards' troops and his closest friend, a knight and master swordsman. The Duc was instrumental in your banishment from the Kings' Court and it would seem only just to take what he owns. His people are unhappy and would welcome his disposition, working for you in your quest. Take the castle, begin manufacturing weapons and prepare for the Duc's return.

(updated to allow map to be played)

*Special thanks to JP Setlak for playtesting this map for me*
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
The Red Baron
Map Design5.0
Overall this map was quite enjoyable to play. I found that taking over the castle at the beginning was surprisingly difficult, especially considering the timing of the first invasion. I did find that once I knew how to beat the scenario it was a simple matter of repeating the process. The events did shake up things occasionally but I think a few more events might have made the scenario a little more unpredictable and a little more challenging. I liked the limited market and the scenario goals of weapon production.

I found this map well balanced. It took 4 attempts for me to beat the map. The invasions were well timed and they were large enough to threaten but they were not overwhelming. I did feel that the vast influx of archers at the end made the last battle a little too easy.

There wasn't anything truly innovative in this map, however, the author did a great job of putting together familiar concepts in a way that made this map stand out. I liked the relatively small size of the starting force it forces the player to make decisions of how best to take over the castle. I also thought that the ability to increase efficiency of the workers by minor castle alterations was a nice touch.

Map Design:
I really liked the look of this map, but also found the map design very functional. The segments of palistone walls was expertly used. The rough terrain not only contributed to the realistic look but forces the player to think and plan when placing buildings. I found the elevations realistic looking and functional as well. The stockpile and dock was really well thought out and just looked great. I also liked the stone quarry deposit it looked so natural and just fit in so well with the map. Only one negative I would mention is that I would have liked the iron deposits to have been less squared and a little more asymmetrical and natural.

Story: Well written but not riveting it did fit in well with he scenario.

Bottomline: I loved the look and play of this map. Definitely worth a download. I commend Sulis for a job well done.
Lord Azron
Map Design5.0
That was a really good map!!!I really enjoyed playing it!
Map Design5.0
This map was quite fun to play, but perhaps a bit too easy. After I had beaten the enemy Lord (without killing too many hostile soldiers), I was able to survive the following invasions without troop losses. In my opinion, the marketplace is too much limited, that is why I had to make my money by selling wood/bows. At the beginning it is hard to gain food or iron, this might be caused by the stockpile at the end of the world (looks great though, but is not very functional). :D

Well, the battles were easy (especially at the end, when the archers came to support you), the food production was hard. After the last invasion, you had plenty of time to make armours to maximize your points.

The scenario was not really new, but I liked the idea of a small smuggler’s castle and haven.

Map Design:
Very good. Your cliffs and sandy beaches are beautiful, the castle looking down on the sea and the stockpile with the marketplace are just great to look at. When I watched it, I stopped caring about whether it is effective or not to place a stockpile where it is most difficult to reach.

Very well written, your aims are logical and comprehensible. It intrigues the reader, and I like that.

Well, looks like I like to criticize a lot, but I enjoyed the map very much. Good work!

Post Review Post Comment

HGDL v0.8.2

Forum Username:


Create a new account
Forgot password?
Map Design5.0
Favorites: [Who?]0
Size:533.88 KB