After testing this map a couple of times, here are my comments:
Playability: 4
This is a fun map to play, even in SP. I have never been in the middle, but I imagine that's a rough ride (Emir was SMASHED by Lionheart first time around!, and Lionheart woulda died if I hadn't interfered second time). But even that cliff dweller in the top-left has it pretty good; there's plenty of space to build. It's a fun map, indeed.
One thing, though: the deer on the map did make my computer lag with all 7 players. It's an old beast with only 1.5 GB RAM and an outdated 256MB NVIDIA card. But just a note.
Balance: 4
It is labelled as unbalanced. And it can't well be balanced as a 7 player map. But it seems to me the top has a distinct advantage, especially with that wild card off to the right. But otherwise the resources are placed quite well.
Creativity: 4
That wild card to the top right is the real unique feature of this map. It would be a boring old even teams map. But because of that slot, this map can be an irritant, in a good way. Spurs you on to play it - to be challenged by it.
Map Design: 4.5
The design is good. No bugs, no flaws. I like the abundance of grass, and rocks in the right places. Again, not earth-shattering, but good. One thing, though: the deer again. They can make it annoying when you try to build, especially in the top-left on that cliff. And again, they did make my ancient machine lag.
Story/Instructions: 4
It's a short story (I won't reveal it), succinct, and sufficient. It's a cute story, and I liked it.
Additional Comments:
A fun map. Doesn't make any new horizons. But it meets the standards for a great skirmish map, even in single-player.