Author |
File Description |
PrinceofHesse |
Posted on 04/04/22 @ 05:55 AM (updated 03/18/24)
File Details |
Map Size: |
300x300 (Medium) |
Difficulty: |
Normal |
Made with version: |
1.2 |
Minimap:
|
1st Campaign - Mission 04 - The swampy ravine
Mission briefing:
A gorge in the northern Alps, March 1275. You leave your camp behind and get back onto a northbound route. When you arrive at a bottleneck, you suddenly hear people screaming behind the hillside. You are reckoning that the settlement up there may be under attack by outlaws or Snake troops. You have decided to look into the matter and drive the enemy out of this entire area. Do this before he can send reinforcements as otherwise, you will quickly be outnumbered. Heavy rains have turned the gorge in front of you into a quagmire.
Comments:
Stronghold is not just a game. It is one of the best and most popular strategy games of all time. I appreciate the depth of strategic thinking Stronghold requires from the player, and even more, the world editor, which allows you to design a map to the greatest level of detail and reflect nature's beauty in it.
Acknowledging the great work many authors have contributed to the Stronghold Community here, I created a set of 70 missions to conquer medieval Germany. My aim is to give you a Stronghold experience that reflects the beauty of my home country Germany and the diversity of its castles.
The complexity of this project increased with time. Initially wanting to build 20 missions, I continued to receive more ideas and felt the need to express them in the campaign. Work on this project took me a few years, with breaks included.
The missions have been grouped into five campaigns and feature dozens of real-life maps, including many original German castles that are based on their original footprint/construction plan. The missions also include fictional maps reflecting Germany's scenery.
At 'very hard' settings, most of my missions are tough but feasible. Like in the Middle Ages, you will need to build and defend your castle wisely.
I am using Stronghold 1.41. |
Pages: [1] 2 » Last » |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
Stratego |
Posted on 05/03/22 @ 04:41 PM
how is this mission beatable? these ongoing invasions are hardly to repel ... |
PrinceofHesse
File Author |
Posted on 05/03/22 @ 05:40 PM
Good point. I think I haven't reflected well enough in the mission briefing that in this mission, the player will be running out of time. I.e., it will be necessary to wipe out the remaining enemy troops on the map as soon as possible to succeed, otherwise, the enemy will sooner or later overrrun the player. I'll update that. |
PrinceofHesse
File Author |
Posted on 05/04/22 @ 01:09 AM
Map updated. Should be more balanced now. I also enabled wooden walls etc., probably more realistic to have this available, even at this early stage of a campaign. |
Stratego |
Posted on 06/12/22 @ 08:02 AM
I've finally got the enemy troops eliminated before the first invasion started ... in deed, a rush against time! |
PrinceofHesse
File Author |
Posted on 07/29/22 @ 09:42 PM
Update: Map in the German language added to the download file (for those that prefer to play in German). |
shanedizagrotti |
Posted on 09/10/22 @ 09:41 AM
Hey mate, great missions so far. I was just wondering. Why don't I have lord? You can't really loose these missions without him...?[Edited on 02/18/23 @ 09:19 AM]
|
shanedizagrotti |
Posted on 09/10/22 @ 10:09 AM
I like the look of the castle moats you added to the swampy areas but they distract the AI as it sends units to fill it up while under attack by bowmen. I guess it would be smarter to replace them with something else.
Great work otherwise! |
PrinceofHesse
File Author |
Posted on 09/10/22 @ 10:00 PM
Thanks for that - I'll fix that! :) |
JRodo |
Posted on 10/14/22 @ 03:19 PM
Not exactly my preferred scenario. But then again, so say the generals …
Beat this one at heavy loses, what to do?
|
PrinceofHesse
File Author |
Posted on 11/27/22 @ 03:05 AM
The castle moats should be fixed now. :) |
Pages: [1] 2 » Last » |