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Downloads Home » Stronghold: Invasions » 1st Campaign - Mission 14 - Inferno

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1st Campaign - Mission 14 - Inferno

Author File Description
File Details
Map Size: 300x300 (Medium)
Difficulty: Hard
Made with version: 1.2
1st Campaign - Mission 14 - Inferno

Mission briefing:

Western slopes of the Black Forest, June 1277. The force of the attacks of the Rat in this remote area has been surprisingly powerful. You, therefore, leave Lake Schluchsee and move northwestwards to find a more suitable place for a fortified base. However, De Puce also seemed to be impressed by your strength. A messenger has arrived who states that De Puce has asked for a truce. De Puce suggests a meeting by the camp on the other side of the river, to discuss details. You hesitantly agree and move towards the meeting point. Suddenly, you smell smoke. A wildfire? Find a way to escape and save your skin!


Note: If Stronghold freezes using this map, please quit the game and try again. This may be caused by the fires on the map.


I am fascinated by the depth of strategic thinking Stronghold requires from the player, and even more, the world editor, which allows you to design a map to the greatest level of detail and reflect all of nature's beauty in it.

Acknowledging the great work many authors have contributed to the Stronghold Community here, I created a set of missions to conquer medieval Germany. The missions have been grouped into several campaigns and feature many real-life maps, including many original German castles. The missions also include a number of fictional maps, a few of which relate to The Lord of the Rings (but which ones, will be left to you to guess).

The remaining missions will be uploaded in stages within the coming weeks once I have completed my test run.

At 'very hard' settings, most of my missions are hard but feasible.

Contact me if you have any questions.

I am using Stronghold 1.41.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
Small update, made a few tweaks to the storyline etc.
blazinbullit Great mission I wished was longer, I was so into it and then so the victory message colding my emotions, I was ready to enjoy all the iron there to make a lot of spikeman for first time.
I was ready to enjoy all the iron there to make a lot of spikeman for first time to deal next wave but is only one? the wheat was about to arrive at the stockpile to start putting out bread and the game ended before (I was using cheese because the first wave is quite fast, but exciting) I think the map is too good and well designed, great landscape, make it little longer so we can use it and explore it more :)

or maybe some requirement, like getting a certain amount of iron and a few waves that get more difficult as time goes on.

Don't get me wrong, all of your maps are great, maybe seems i'm just point out some flaws but I'm here playing the whole campaign and enjoying it.
File Author
Thanks mate! I was thinking that it might get boring if all missions are similarly long. :D
Heroesflorian I also found it a bit unfortunate that the mission was over after 1 attack wave already, as most of the available economy was completely irrelevant that way.

Maybe that's just due to what people are used to, but it felt like you allowed a lot of buildings which there was no chance to actually put to use.
I can understand from a campaign progress point of view, but, well...

Also, for the fire escape part, selecting your troops and sending them straight to the keep and letting them run does result in basically all of them surviving the fire most of the time.
That felt a bit too easy. Especially in comparison to my first attempt where I had tried micromanaging my troops, gathering on the little ford lake to outlast the fire that way, lost some units that strayed a little bit too far from the water...

Really nice concept for the mission, though.
File Author
Thanks for your feedback ;)

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