2nd Campaign - Mission 23 - The township by the Main River
Author
File Description
PrinceofHesse
Posted on 05/27/22 @ 07:37 AM (updated 07/29/22)
File Details
Map Size:
400x400 (Large)
Difficulty:
Hard
Made with version:
1.2
Minimap:
2nd Campaign - Mission 23 - The township by the Main River
Mission briefing:
Township of Miltenberg, May 1280. You have brought the western Odenwald Forest under your control. Now you prefer marching towards the east. You leave some troops to secure Auerbach and travel with a small force towards the township of Miltenberg by the Main River. The township has recently been burnt to the ground by the Snake for unknown reasons. The castle has been strongly damaged and the inhabitants have fled into the hinterlands. Set up your camp within the empty castle and rebuild the city by exploiting its ruins. Make yourselves popular with the people, maybe it pays off. Troops of the Snake are still roaming this area (and now outlaws, too), so be prepared. At least there is one good turn of events: Your bow makers have meanwhile learned how to build crossbows. You should manufacture them immediately.
Comments:
I appreciate the depth of strategic thinking Stronghold requires from the player, and even more, the world editor, which allows you to design a map to the greatest level of detail and reflect nature's beauty in it.
Acknowledging the great work many authors have contributed to the Stronghold Community here, I created a set of 66 missions to conquer medieval Germany. The missions have been grouped into several campaigns and feature dozens of real-life maps, including dozens of original German castles, based on their original footprint/construction plan. The missions also include a number of fictional maps reflecting Germany's scenery.
The remaining missions will be uploaded in stages within the coming weeks once I have completed my test run.
At 'very hard' settings, most of my missions are hard but feasible. However, like in real life, you will need to build your castles wisely. Build at least two walls, two gatehouses, and incorporate an outer ward to repel the enemy.