Marienburg Monastery, September 1286. You repulsed the Pig's attacks and are now going to confuse him with a clever move. You will march far to the southwest through his territory and attack him all of a sudden at a place that he will not foresee. After a week's march southwestwards and crossing the Rhine River, you spot a suitably situated property in the middle of two branches of the Moselle River. It is a monastery guarded by troops of the Pig. In an instant, you capture the property. But the enemy has detected your arrival early and sets the entire property on fire, including the farms, before he flees. Here you are now, all alone, in a ruin amidst the enemy's territory. And worse: Around you, there are further enemy bases who have caught wind of your endeavour.
I appreciate the depth of strategic thinking Stronghold requires from the player, and even more, the world editor, which allows you to design a map to the greatest level of detail and reflect nature's beauty in it.
Acknowledging the great work many authors have contributed to the Stronghold Community here, I created a set of 66 missions to conquer medieval Germany. The missions have been grouped into several campaigns and feature dozens of real-life maps, including dozens of original German castles, based on their original footprint/construction plan. The missions also include a number of fictional maps reflecting Germany's scenery.
The remaining missions will be uploaded in stages within the coming weeks once I have completed my test run.
At 'very hard' settings, most of my missions are hard but feasible. However, you will need to build your castles wisely. Build at least two walls, two gatehouses, and incorporate an outer ward to repel the enemy.