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Stronghold: Invasions » Be Brave, Sir Robin

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Be Brave, Sir Robin

Author File Description
brave sir robyn
File Details
Map Size: 200x200 (Small)
Difficulty: Normal
Hi, thanks for looking at my map.

This map, along with 'Swords and Slaughtery' was one of my earliest attempts at creating a scenario, it is a straightforward invasion with no economic goals to meet. Originally concieved around September 2002, I did consider tweaking it a little but felt it was best left alone, it was made before I found this website and when the map editor was still a bit of a mystery to me.
Anyway, it plays properly and should be a fun little half an hour game, hope you enjoy it.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design3.0
Well, if this was your first attempt at making a map then Bravo! Job Well done. This will go down as one of my favorite maps :)

The Playability of the map was great a beginner could play and easily beat it, but if you put it on very hard, it was HARD TO BEAT. I mean with the swordsmen attacking and you only have so many crossbowmen.

Creativity I liked, it was a little bland but I always fall for the Sir robin etc. and the little tune thing sir robin be brave, I dont know I just liked it :)

The Map design was a first attempt, to tweak this map and make it better would be a good idea, I would like to see you update it and add a little more boulders for stone quarrys, maybe a little eye candy!

The Story and instructions were self explanitory, just as I like it.

For a first attempt at making a map you have done an AWESOME Job! Congratulations!

-The Wabbit
Map Design4.0
This is a real classic invasion - quite long but brilliant fun and a superb final siege. I think it was a little too long as there was quite a bit of waiting around bfore the big attacks. As the earlier attack was so small I really was no sure what to expect - I was underprepared... My extra walls to te left and right as well as my main wall fell quickly as catupults massed near the castle - my gates and walls anhilated I only had ther moat and inner ward between him and me. Without the loads of pitch scattered everywhere it would have been a slaugter. Really well done - a real last stand feel and such a frenzy of an attack. Brillaint! If only I had had mangonels and balistae - I forget! I might just have stayed alive but it was not to be and my work was in vain. My forty swordsmen in the keep put up a lot of resistance but the AI swarmed up there in their masses. So close! So, really well balanced, perhaps first attack(s) could have been harder and then the later attacks slightly easier. Great fun to play. The map design was quite basic but functional and 7/10 is the right score there feel. Some nice, simple castle work and woodlands. Slitly odd water feature at the bottom of the map (we will just ignore that!). A nice bit of stoyline and instructions, especially on the siter but next to the map rather poor - would have liked to have seem more written their. Overall good solid work making for a very enjoyable classic invasion. Nice stuff especially for one of your first maps.
JRodo Great satisfaction to finish a BSR on normal, since the knight's normal are my hard. The reviews almost scared me a bit, but I did manage at 3% casualties. The attacks are indeed heavy, but (perhaps cheating a bit) by applying later period fortifications architecture and arming them to take out the engineers and ranged troops first, the map becomes indeed playable. Prepare well and let your loyal troops do their job! Pitch traps destroyed some farms and I lost some peasants; sad, collateral damage. I honour my brave fallen and the knight that created this scenario.
My Rating: medium on normal. Game satisfaction: 10/10.

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Map Design3.5
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Size:376.14 KB